The World of The Stolen Throne- Part V – Annwn: The Celtic Otherworld

Salvete, readers and history-lovers!

Welcome to the fifth and final part in this blog series on The World of The Stolen Throne.

I hope you have enjoyed these posts about the research, history and myth that inspired the creation of this latest Eagles and Dragons historical fantasy novel. If you missed last week’s post about Tintagel Castle in Cornwall, you can check it out HERE.

As with all other books in the Eagles and Dragons series, The Stolen Throne has elements from ancient Greek and Roman religion and mythology. However, this book also delves into Celtic myth and legend which makes for an interesting addition to the series.

In Part V of The World of The Stolen Throne, we’re going to be taking a brief look at the realm of Annwn, the sort of place it was, and some of the more prominent traditions around it.

If you’ve already read The Stolen Throne, you will know that Annwn plays a large role in the story, but what exactly was this mysterious place that plays such a central and awe-inspiring role in Celtic tradition?

Let’s step into this otherworld to find out…

Elysium, or Aeneas Finding His Father at the Elysian Fields (Sebastiaen Vrancx, between 1597 and 1607)

In ancient Celtic mythology and religion, especially Welsh traditions, Annwn (pronounced ‘Ann-win’) is the Otherworld. Annwn is the faery world, a place similar to Elysium in ancient Greek and Roman traditions, or Paradise in Christianity. It is often a place of peace and plenty, there is no death, disease or hunger. It is a land of eternal youth.

In some traditions however, it can be a place of conflict, or a prison to outsiders. It is a land of mystery where all is not as it seems.

Arawn, Lord of Annwn, with his otherworldly hounds

There are two prominent lords of Annwn in ancient traditions: Arawn, and Gwyn ap Nudd.

And he [Pwyll] beheld a glade in the wood forming a level plain, and as his dogs came to the edge of the glade, he saw a stag before the other dogs. And lo, as it reached the middle of the glade, the dogs that followed the stag overtook it and brought it down. Then looked he at the colour of the dogs, staying not to look at the stag, and of all the hounds that he had seen in the world, he had never seen any that were like unto these. For their hair was of brilliant shining white, and their ears were red; and as the whiteness of their bodies shone, so did the redness of their ears glisten. And he came toward the dogs, and drove away those that had brought down the stag, and set his own dogs upon it.

And while he was setting on his dogs, he saw a horseman coming towards him upon a large light-grey steed, with a hunting horn round his neck, and glad in garments of grey woollen in the fashion of a hunting garb. And the horseman drew near and spoke unto him… ‘A crowned King am I in the land whence I come’… ‘Arawn, a King of Annwn am I’…

(Pwyll Lord of Dyfed, The Mabinogion; trans. Lady Charlotte Guest)

Arawn, Lord of Annwn, appears in the first branch of the Welsh Mabinogi, Pwyll, Lord of Dyfed.

Of the four branches, Pwyll, Lord of Dyfed is my absolute favourite. I have never tired of reading it since I first studied it in university. Not only is it full of magic, love, battles, monsters, and tales of honour and betrayal, but it’s also a perfect illustration of Celtic archetypes (you can read more about Celtic literary archetypes HERE.) Here is the story in brief:

Pwyll, a mortal man, is a lord of Dyfed who comes into contact with Arawn, a lord of Annwn, the Celtic Otherworld. The two become friends and switch places for a year so that Pwyll can help Arawn defeat a foe in his own world. Pwyll succeeds and becomes ‘Head of Annwn’. While he is away, Arawn rules justly and fairly in his place, and Pwyll’s subjects ask him to continue the good rule upon his return, which he does.

One of the purposes of the Mabinogi tales was to serve as teaching texts for Welsh princes, and the tale of Pwyll is a good example, for Arawn is an ideal lord whose actions instruct Pwyll in ideal rule.

Artist impression of Gwynn ap Nudd at the hunt

As Lord of Annwn, Gwyn ap Nudd, is different from Arawn. He is a darker figure in Celtic myth and legend who appears later in Arthurian traditions. He is the Faery King and Lord of Annwn. He is an Underworld god. However, he does not always remain in Annwn.

The time of year during which The Stolen Throne takes place is Samhain, the ancient Celtic new year, and what we know today as ‘Halloween’. Some of the ancient traditions around Samhain – a very sacred time of year – was the burning of bonfires to keep evil spirits at bay, the harvesting of hazelnuts and of apples, both fruits of the Otherworld. One fascinating tradition was apparently to peel apples and toss the peels over the shoulder or into a fire as offerings.

Samhain was a time when the veil between worlds was at its thinnest, and where strange things happened at borders or thresholds, those in-between places of the world. Fairies were believed to be abroad, taking captives before going to their winter barrows with them.

The Wild Hunt (1872) by Peter Nicolai Arbo

Gwyn ap Nudd was also believed to be abroad at Samhain as the doors of Annwn opened and he led the Wild Hunt across the land, terrifying the living with the sound of otherworldly hunting horns and the baying of his hounds.

There were several gates to Annwn, one of them being Glastonbury Tor, which we have looked at in a previous blog series. Forests also served as liminal spaces where one could go from the mortal to the immortal realm. However, it was not only the souls of the dead, or magical beings who could pass through these gates.

In the ancient traditions, though Annwn was the Otherworld or faery realm, it was possible for mortals to travel there in certain circumstances, and then return to the mortal world again, if they were lucky. The tale of Pwyll is the obvious example, but there are others.

The Book of Taliesin (Wikimedia Commons)

In Arthurian romance, there is a tradition of the wicked Melwas imprisoning Guinevere on Glastonbury Tor. Arthur rides to the rescue, attacks Melwas and saves Guinevere. This particular story mirrors an episode in Culhwch and Olwen, one part of the Welsh Mabinogi, in which Gwythyr ap Greidawl attempts to save Creiddylad, daughter of Lludd, whom he is supposed to marry, from Gwyn ap Nudd himself. 

Glastonbury Tor – Gateway to Annwn

Another even more fascinating Arthurian connection can be found in a pre-Christian version of the ‘Quest of the Holy Grail’, called the ‘Spoils of Annwn’ which was found in the ‘Book of Taliesin’. In this tale, Arthur and his companions enter Annwn to bring back a magical cauldron of plenty. 

And before the door of hell

lamps burned.

And when we went with Arthur,

brilliant difficulty,

except seven

none rose up

from the Fortress of Mead-Drunkenness…

… Beyond the Glass Fortress they did

not see

the valour of Arthur.

Six thousand men

stood upon the wall.

It was difficult

to speak

with their sentinel.

Three fulness of Prydwen [Arthur’s ship]

went with Arthur.

Except seven

none rose up

from the Fortress of Guts

(excerpt from The Spoils of Annwn, the Book of Taliesin; trans. Sarah Higley)

This is a fascinating and mysterious poem (you can read the full translation HERE). The debated location of the castle Arthur and his men lay siege to aside, we see here again that a voyage into Annwn is not one of peace or plenty, but of strife. There is a war between the worlds, no doubt encouraged by later Christian writers of Arthurian romance.

The Cauldron (E. Wallcousins, 1912)

There is an ancient tradition of heroes making a journey to the Otherworld or Underworld. It wasn’t just Herakles and Odysseus who did so. Pwyll and Arthur too journeyed there, and others. The tradition of mortals crossing into another realm for some feat of strength or adventure, or even a painful experience, is longstanding.

It is also supremely fascinating to write about.

Herakles captures Cerberus in the Underworld, wtih Hermes guiding him

And what of Lucius Metellus Anguis, the Roman who journeys into the mysterious land of Dumnonia in The Stolen Throne? What experiences await him in that place beyond the Romanized world? What happens when he comes face-to-face with the Lord of Annwn?

When Lucius sets off to help his friend regain his throne, he is, unlike other heroes, unaware of what awaits him. It is another stage of his own ‘hero’s journey’ that will change him forever.

The Stolen Throne is now available in e-book and paperback from all major on-line retailers. If you haven’t read any books in the Eagles and Dragons series yet, you can start with the #1 bestselling A Dragon among the Eagles for just 0.99! Or get the first prequel novel, The Dragon: Genesis, for free by signing-up for the newsletter HERE.

We hope you’ve enjoyed this blog series on The World of The Stolen Throne. If you missed any posts, or if you would like to read them all in one place, you can find the entire blog series HERE.

Thank you for accompanying us on this adventure and, as ever, thank you for reading.

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The Hero’s Journey in Ancient Myth and Storytelling

Today I want to talk about a book that all writers and lovers of history and mythology should have on their shelf: The Hero with a Thousand Faces by Joseph Campbell.

Every time I pick up this book, I’m struck by the truth of what Campbell says. I think of all of the stories that have struck a chord with me over the years, and the things they have in common. Campbell says:

“The archetypes to be discovered and assimilated are precisely those that have inspired, throughout the annals of human culture, the basic images of ritual, mythology, and vision… The hero… has died as a modern man – he has been reborn. His second solemn task and deed therefore… is to return then to us, transfigured, and teach the lessons he has learned of life renewed.”

(The Hero with a Thousand Faces; Joseph Campbell, Third Edition, 1973)

Pwyll, Prince of Dyfed (by Alan Lee)

If you stop to look at storytelling, past and present, you can indeed see the recurring themes and archetypes of myth. They’re everywhere. And this applies not only to western literature, but to storytelling across time, across cultures.

In studying Greek, Roman and Celtic literature and mythology, medieval and Arthurian romance, I’ve noticed that I’m drawn to certain elements. It’s not just because of the way these stories are told, or the language the writers or poets used. Let’s remember that the beauty of language is often lost in translation.

No. What draws me into these stories are common elements that appeal to something deep within my psyche, the blood in my veins, the fibre of my muscles, the dreams at the back of my mind. My inner youth, adventurer, lover, warrior, and wise man, all yearn for the stories that are food for the soul.

Without that food I begin to starve.

Such is the power of storytelling.

Sir Galahad upon his quest

The Hero with a Thousand Faces takes you into a world of great depth, of ideas and examples. There is too much to be able to do it justice in one blog post. However, in the book there is a chart of the Hero’s Journey that I believe can be infinitely useful to a writer and lifelong student of history and mythology.

Oftentimes, writers can get stuck, feel as though they’ve written themselves into a corner and are not sure how to get out of it. Perhaps they’re not sure where to turn next, which path their protagonist should take. Other times, a writer will wonder whether a certain path in the story will appeal to the reader, or else put them off so much that they go off in search of another adventure.

Campbell’s chart of the Hero’s Journey is an excellent point of reference, a tool or weapon to help a writer to get out of the traps that can halt the creative process.

(The Hero with a Thousand Faces; Joseph Campbell, p.245-246, Third Edition, 1973)

I think it prudent here to quote Campbell on what the journey entails:

“The mythological hero, setting forth from his commonday hut or castle, is lured, carried away, or else voluntarily proceeds, to the threshold of adventure. There he encounters a shadow presence that guards the passage. The hero may defeat or conciliate this power and go alive into the kingdom of the dark (brother-battle, dragon-battle; offering, charm), or be slain by the opponent and descend in death (dismemberment, crucifixion). Beyond the threshold, then, the hero journeys through a world of unfamiliar yet strangely intimate forces, some of which severely threaten him (tests), some of which give magical aid (helpers). When he arrives at the nadir of the mythological round, he undergoes a supreme ordeal and gains his reward. The triumph may be represented as the hero’s sexual union with the goddess-mother of the world (sacred marriage), his recognition by the father-creator (father atonement), his own divinization (apotheosis), or again – if the powers have remained unfriendly to him – his theft of the boon he came to gain (bride-theft, fire-theft); intrinsically it is an expansion of consciousness and therewith of being (illumination, transfiguration, freedom). The final work is that of the return. If the powers have blessed the hero, he now sets forth under their protection (emissary); if not, he flees and is pursued (transformation flight, obstacle flight). At the return threshold the transcendental powers must remain behind; the hero re-emerges from the kingdom of dread (return, resurrection). The boon that he brings restores the world (elixir).”

(The Hero with a Thousand Faces; Joseph Campbell, Third Edition, 1973)

As I read this, all the stories that I’ve ever loved flash through my mind. I see heroes such as Arthur, Frodo and even Luke Skywalker, taken from their quiet worlds and cast into the unknown with the aid of such legendary characters as Merlin, Gandalf, Obi-Wan Kenobi and others.

Luke Skywalker receives his father’s sword from and Obi Wan Kenobi

Often, a hero experiences an event that thrusts him into the adventure. I think of Odysseus being ordered to go to war at Troy and leave his wife and baby behind, or in the Mabinogi when Pwyll, Prince of Dyfed, goes into the otherworld of Annwn. Jason confronts Pelias and ends up on an expedition to find the Golden Fleece, the proposed price for getting back his father’s throne. There are so many examples. And often times, there is a sword: Arthur’s Excalibur, Luke’s father’s lightsaber or Bilbo’s sword, Sting, which goes to Frodo.

The tests are often what make up the bulk of the story which takes place in unknown realms. There are helpers in the form of other people, gods or animals along the way. In The Lord of the Rings, Frodo has the help of Aragorn (a hero on his own journey – a journey within a journey) and the rest of the Fellowship – elves, dwarves and others. Arthur has his knights who each have their own adventures. Theseus has Ariadne whose aid provides him with the key to the labyrinth. Jason gets aid from the blind prophet Phineas who tells him how to reach the Golden Fleece.

Calypso and Odysseus by Sir Wiliam Russell Flint

When the hero reaches what Campbell calls the ‘nadir of the mythological round’ there is an ordeal and reward. Odysseus passes through death in the form of Scylla and Charybdis to be washed up on the shore of the goddess Calypso’s island. He spends time there, loved by the goddess, and regains his strength before embarking on the final stages of his journey.

Jason and the Golden Fleece

Other themes at the ‘nadir’ are the attainment, by theft or gift, of the elixir that is sought by the hero. This could be the Golden Fleece, the Holy Grail, or the promise of a return home in the case of Odysseus. The promise of a healing of the land, of body, of spirit, is in the hero’s sights. But the journey is not yet over.

More challenges emerge before the hero can cross that threshold once more to get back into the known realms. Arthur must face Mordred, Odysseus must still reach Ithaca before destroying the suitors and taking back his home. Luke must escape the Death Star to destroy it in a final battle.

Arthur receives Excalibur

Once the final confrontations are overcome or dealt with, the hero achieves peace for himself and his realm, an overall healing of wounds and righting of wrongs that gives way to a golden time. If the hero dies in the attempt, he goes on to a better place and his example will be one that inspires future generations (e.g. Arthur going to Avalon).

You can take almost any story from any culture and apply the elements Campbell mentions.

The elements of the hero’s journey are universal.

Because these archetypes, these themes, are a part of our storytelling tradition, we often include them automatically in our writing without thinking about it.

Frodo and Gandalf (picture by Alan Lee)

But a writer often is the hero on a journey, and doesn’t always know where the road will lead. We need helpers, a sword (or pen!), and certainly divine help and inspiration from the Muse should not be shunned. (Just read Steven Pressfield’s The War of Art for more on that!)

Sometimes writers need a guide like Joseph Campbell to put one back on track. And that’s ok!

Odysseus and Arthur, Luke and Frodo – they all had help. So did Pwyll and Yvain, Herakles and Jason. It’s not cowardly to receive aid. The true test comes when one decides what to do with the aid provided.

Whether I’m writing the first words, or flipping the first pages, of a new story, I relish the adventure to come, the trials and tribulations, learning from the unknown, and gathering the courage to slay my own dragons.

I like to think that that is what being human is all about. If you look at it a certain way, you’ll see that our stories are more a part of us than most people think. They’re not whimsical flights of fancy that have no real relation to us as human beings. They’re a deep part of us, and if we ignore or forget those stories, we lose a bit of ourselves.

Sir Percival and the Grail

Thanks for reading!

If you would like to find out more, here are a few places to start:

The Hero with a Thousand Faces by Joseph Campbell

The Power of Myth – A conversation between Joseph Campbell and Bill Moyers (filmed at Skywalker Ranch). This is also available as an audio book or DVD.

Star Wars: The Magic of Myth – This is a fantastic book, not only for Star Wars fans but everyone with an interest in mythology. George Lucas was friends with Joseph Campbell and adhered closely to the ideas of the hero’s journey in the creation of his brilliant story ‘A long time ago… In a galaxy far, far away…’

The War of Art by Steven Pressfield – in this fantastic book, historical fiction author, Steven Pressfield, talk about writing, Resistance, and doing the work of the Muse. A must-read for any creative person!

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